Weapons

BACK

Weapons are the bread and butter of any empire… whether for defense or for assaults, you have to have weapons. While your best deal assortments will be found with the scavengers, remember quantities are a problem for this type of trader. However, in combination with a crafter, you may end up with a dream deal. The techie will excel at high powered and high cost weapons, whereas the wholesaler will build mass assortments of weapons that may not deliver a head shot blow, but will at least deter an invasion force. Weapon shopping is very tedious if you’re trying to get the most for your money. There are so many types focusing on ones that fit both your budget and your level of need. For example: Solid Beam will never come cheap. However, their fear inducing properties can make them worth it.

Weapons combine everything talked about so far. You will see as large variety of weapons as you see in engines. You will be looking for the difficulty of a Shield, the variables of Armor, and the price fluctuation of Radar. If you are looking for machine gun like projectiles, you will probably find these to be the cheapest. However, be weary of the tiny catches that may be thrown in such as power consumption or hull size. These types of weapons should not be huge for any reason. When looking for missiles, you must be wary about detonation times and longevity.

BACK

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License