Using Launch All Units

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In general, there are two different circumstances in which this tactic could save your life, or the lives of those under your command. The first is during base defense. Placing multiple hangars around the outskirts of your base works best to protect the entire base. Placing them at the center aids in concentrating your forces and will help them work together. What is not recommended is building a single hangar to house all of your reinforcements. Should the enemy notice this, or just get extremely lucky, you could end up losing all of your units very quickly. Remember, when a ship or building is destroyed, all those inside can be counted among the dead.

The most common unit used with the LAU protocol is the Fighter. When using them in this manner, it is important to remember they are capable of targeting components. Any behavioral settings given before they are docked, are retained, so be sure to set those before placing the units in their hangars. In this case, it is most useful to set the target component to engines.

Likewise, to use the LAU protocol in space, often as part of a blockade or an ambush, continue targeting engines. This is still important because using this properly prevents enemy escape and blockade bypass. However, if you have knocked out the engines, you now potentially have an angry capitol ship at the center of your fleet. For this reason, it is advised to have separate divisions also target radar and weapons.

Of course, LAU protocol does not need to be limited to Fighters. This method could be used to launch capitol ships from space stations, or Corvettes from very large carriers. In this way, the fleet guarding a point of interest could be many times larger than Command Points allow, just not all at once. There is also the possibility of launching larger ships, which in turn launch smaller ships. Even if every launched unit only launches one more unit, you still have a force that multiplies after launch, which decreases the amount of time it takes to replenish lost units.

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