Staying Out of Debt

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Staying Out of Debt

Ever wonder why when you log in, or even while you are in game, your economy does not go up, but goes down? This may be due to a singular problem or several factors in combination, which are allowed to go on for too long. Let’s look at some potential issues and how to correct them.

Command points

Your base command points are initially three hundred and will improve as your empire develops. If this number gets too high, specifically more than 1.5 times your base command points, your society could be heavily impacted. If this is happening, your Command Points will turn orange and then red in color.

Colony Storage

This is a problem and has caused the death of some empires. In the scenario, you accept a trade, it arrives and you don’t have adequate storage or your storage facilities do not meet the automatic transfer requirements thus the storage goes negative.

Morale

Morale is essentially the question “How happy are your people?” The higher the morale of the colony the better, as all job related activities are affected by Morale. This includes the speed of your building production, the mining of your minerals and the speed of your research. While not the best, forty is sufficient to continue to accomplish tasks. Anything less and you should consider making some adjustments. How do you know what aspect you need to address? Ask yourself these questions: Is my population higher then my available jobs? Are my taxes set too high? Do I have enough housing for my population?

Population Vs. Jobs

If your population is higher than your available jobs, consider building facilities with high job content (Factories or Star Ports). While time consuming to build they can eventually help restore morale. If you have the opposite issue - your number of jobs is greater than your population, your research will not progress as quickly, so a research colony would be wise to keep the population to jobs ratio almost the same. A production colony would do well to have population below maximum job level. A cash colony, kept in check, is not affected, however production is affected because there are not enough people to fill the jobs.

Taxes

Be realistic! Would you pay 100% of your paycheck to the government for taxes? Beyond Protocol, colonists are smart. After a while, they will start practicing tax evasion, allowing your expenses to get out of control. Production and research will grind to a halt if taxes are not being paid. In the end, colonists will begin to leave and allow the colony to destroy itself.

Housing Vs. Population

To see if you have housing needs minimize your colony window and mouse over the person icon. It will display your population number and the number of homeless colonists (you can also do this by hovering over the tax/morale section). The homeless are part of your expense report and they cost your economy dearly because they are not working and paying our taxes. Plus you pay welfare to keep them alive. The simple fix to this problem is to build additional residential facilities.

Example:

I have thirty Cargo trucks and have sent them all out at once. I have also deployed twenty Light Fighters and twenty Hover Tanks to fend off pirates. Most of my other vehicles have been sitting idle for quite some time, causing me to accumulate Command Points. While this does not seem like a problem at first, in about a twenty-minute period it can become a life or death situation in terms of your ability to play the game. So what can we do to fix this problem?

Solution:

Select units currently in play but you do not feel you need, and instruct them to move to a factory. You can do this by highlighting several units then clicking on the factory - this will dock the units inside. You can recall these units later by selecting the factory, opening the Contents Section, and clicking the ”Launch” button for individual units on the list of vehicles you see there or “Launch All”.
Tax Chart Population Suggested Tax Rate
0 - 100,000 colonist 60 - 80%
100,000 - 200,000 colonist 40 - 50%
200,000 - 300,000 colonist 35- 40%
300,000 - 400,000 colonist 30 - 35%
400,000 - 500,000 colonist 30 - 35%
500,000 - 600,000 colonist 30 - 35%
600,000 - 700,000 colonist 29 - 30%
700,000 - 800,000 colonist 25 - 30%
800,000 - 900,000 colonist 25 - 28%
900,000 - 1,000,000 colonist 20 - 25%
1,000,000 - 2,000,000 colonist 20 - 21%
2,000,000 or Higher colonist 0 - 20%

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