Setting Up Blockades


Blockade usage can be an effective tool in starving or containing an enemy. Space is vast and planets can prove difficult to properly blockade on the surface. Be aware that no blockade is completely impenetrable. Superior speed, armor and weapons can all be used individually or collectively to circumvent your fortifications. With that said, you can learn how to create blockades that will be effective against technology comparable to your own.

Since an enemy under “offline protection” cannot be attacked until they come back online, you can use a blockade to prevent movement to and from protected colonies. If your enemy has cargo routes going between planets and systems, use blockades to deny material transfer. You are notified when enemy units are in range of yours, so blockades are also useful in monitoring/stopping wormhole passage and planet fall. Blockading your own planets increases your security while making it difficult for enemy empires to colonize there. Finally, if you need to change the mind of another ruler with respect to a Galactic Senate vote or allegiance purposes, blockades are handy options.

The easiest blockade to construct is massive one, maximize your CP with the highest Armor/Damage ship you have and amass them at the point of interest. It is a good idea to set most, if not all, blockade ships to “Stand Ground”. If they are set to “Pursue” or “Engage” they will chase units trying to escape, which weakens the blockade’s overall strength. In addition unit AI will automatically “Tether” allowing commanding officers of the fleet to recall ships after a battle to the last targeted position set by the player. Therefore, even though your units engage in battle they will not leave your targeted zone.

To blockade with a bit more strategy, consider tactics that utilize the “Launch Children” and “Target Components” options. Fighters are able to destroy components through armor and shields. If you combine that capability with the objective of restricting movement, your most important component to target is the engines – stopping the ship’s movements entirely. “Launch Children” is useful for preserving your Fighters past the initial engagement. If you leave your Fighters exposed, they could be destroyed very easily, taking with them the chance to cripple your enemy.

Another successful blockade fleet tactic is to vary the damage types within the fleet. If your enemy discovers you favor a particular damage type, they can run the blockade easier by knowing what armor to use to resist that damage. When creating a blockade fleet, equip every ship with a shield. Shields are “field replenishable” protection, meaning in minor skirmishes the ships will take less damage and be able to hold an effective blockade longer. Lastly, if you leave your blockade in place while you are offline, recognize that it may not be there when you come back. If you want to keep this fleet available to you, move it about thirty to sixty seconds away from the site of blockade in a random direction before going offline. This way, your ships are ready to quickly resume the blockade when you return.


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