Research Naming Conventions


As you research, you will find that while your first design was good you will probably come up with a better one. For this purpose, it is very important that you employ and keep an orderly naming system.

A personal favorite is numbering the versions in one of many of fashions. Using your initials with sequential numbers (i.e. Mk1, Mk2, and Mk3) is one or basic numbering (1, 2, 3, and so on). If you decide to use full blown names keep them to ones you will be able to recognize and that are descriptive. If you see “Power Gen 10K Mk2”, you can be fairly sure this is an engine used to generate ten thousand power by MK, version 2. Remember, it is never a good idea to use the exact same name twice. While this tactic is great for fooling the enemy spies it will also confuse you.

As you move on to your better designs, it’s a good idea to archive the old ones. Renaming the files in a common manner will keep your list clean and easier to navigate – for example: “old_Power Gen 10K Mk2”. This also enables you to resurrect old designs if you find you have a need for them.

Some common methods used by players:


HF= Heavy Fighter

CK= Corvette

ESC= Escort

DES= Destroyer

CR= Cruiser

BC= Battle Cruiser

BS= Battle Ship

F= Facility

SS= Space Station


ENG= Engine

RAD= Radar

WPL= Pulse Energy

WPE= Projectile Energy

WPM= Projectile Magnetic

WPMF= Projectile Magnetic with Explosive Payload WPEF= Projectile Energy with Explosive Payload

WM= Missile with Chemical Payload

WM= Missile with Explosive Payload

WBT= Beam Thermal

WP?= Beam ?

So example:

HF-RAD would equal heavy fighter radar. The versioning shown above can help to delineate newer models. With the new groupings and such it may not be as big of a deal but before this method allowed you to have all the parts for a certain ship type all together. This made building much faster.

There is more I just wanted to add some and start the conversation. Please feel free to add and update.


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