Negotiation

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How To Avoid Being Scammed

One of the hardest things to accomplish in the Beyond Protocol universe is getting the best price for the best product. For this section to help you get the edge, you’ll need to get in on the market. For this, we will use our friends the Techie, Scavenger, Wholesaler, and Crafter.

The best thing to do before “heading into town” is to decide on what exactly you want and how much it is truly worth to you. Most buyers make the mistake of not setting a limit on themselves and highly skilled sellers will take advantage of this, namely the Crafter and Techie. They can manipulate you into thinking you need to pay more than you really do. They know you need them, otherwise why would your empire bother tracking them down and they know they can give you exactly what you want, for a price.

The Scavenger is usually not able to play the game as well as the Techie or Crafter but can still scam those not paying attention. The Scavenger loves to play the one time deal or one of a kind card. Sometimes this is true, other times they are baiting you. Overall, the Scavenger’s tactic depends on the carnage in the area. When trying to decide a price for things, ask around and get your facts straight. Remember the Scavenger has only limited amounts of products. This means they want to sell them quickly, so they can go out hunting again. In some cases, speed selling is necessary so another empire doesn’t try to stop the Scavenger’s sale. In these instances you can talk the Scavenger into a deal.

The Wholesaler is by far your best friend when it comes to most products. If you need large quantities, they are your go to people and their prices are unbeatable. Finding one can be tricky sometimes because every other merchant despises them. They can be as rare as a Crafter. If you do manage to track one down, stay in contact with them as much as possible. These relations are good to have especially in a crisis. They can be talked down, but usually this is unnecessary.

In the end, it’s smart to start with how much you are willing to spend in mind and how much you truly need. Even a Wholesaler will take advantage of you if you do not keep those two concepts in mind. Aside from that, as long as you keep your eye open for deals, you should be well on your way.
Negotiation Tactics For Driving Down Material

The markets of the Beyond Protocol universe can be cruel or divine depending on the side you are on at the time. Sometimes, prices are just so unbelievably high there is a need to bring them down to a sane level, either by one player or with a concentrated effort by multiple parties. The Wholesaler is a great example of a type of trader whose mission is to accumulate mass quantities of material to different empires at affordable prices. They do not make big profits, but usually when they are under attack, they are able to get the backup they need from others. However, not everyone is a Wholesaler, so what can your empire do to help stabilize the market?

Be patient and start with becoming aware of the trends in the market. There are thousands of trades daily, if not hourly, so do not be surprised if one day you see something and the next day you do not. Furthermore, it is wise to start asking around for what some people believe to be a fair price. This can help speed things up especially if you are working on a single solar system trade basis.

Once a consensus is reached, the next step is to determine the factors causing the high prices. Those factors may include, but are not limited to, a larger, greedy empire, only a few mineral caches in the system, or simply an empire selling a material without knowing its true value. If it is a larger empire that is just being greedy you may have to collectively take the empire out and then re-establish trade lines once they have been eliminated.

If there are only a few mineral caches of the item in question then chances are the price will not be driven down. Most often times than not it’s a case of an empire selling an item without knowing its value. To counter this, release the same product for less in small doses for a couple of days. Allow the market to see there is a cheaper price available. When contacted by buyers, let them know they need to get in contact with the other sellers and ask them to drop their prices. The current sellers will likely say no. When this happens, gradually increase the amount you are selling. Set your price to make a profit, but keep it under the higher priced sellers. Hopefully, after a few days, they will re-list their product for cheaper.
Deal Or No Deal?

First, you need to understand the types of skills you need, then you need to know that any attempt to cheat a Techie or Crafter in any manner is pointless and could prove deadly. The Galactic Trade Commission has had reports of deals going south and entire colonies being wiped off a planet.

Many empires are hunting down the same types of people or empires at the same time. Once they are found, it is common for empires to enter into bidding wars for the finding agents’ wares. Do not fear if you cannot purchase the cream of the crop products. Remember, these empires thrive and support themselves on what they know. If you are outbid, see if you can negotiate for smaller items of slightly lesser value.

It is also good to keep in mind that just because another empire out bid you, does not mean they are getting the best product. Refer back to the previous mentioned respect rule. There are times where the Techie or Crafter will simply take the money and ship an inferior product or even a lower quantity of a product. They may hand you the better of the two products or more of a product for a cheaper price, simply because you had shown them more respect.

Diplomacy is everything - most of the time! When dealing with these types of empires, it is everything all the time.

Trading For Information

How do you figure out whether something is worth your time and credits? When attempting to discover secrets about other players the first thing you need to do is find a reliable person from which to buy your information. The Galactic Trade Commission officially sanctions the sale of information, taxing exchanges done through the open market. In fact, they guarantee the anonymity of the seller in these delicate exchanges to preserve the nature of their activities. Since both the buyer and seller are anonymous, the seller has no way of judging how valuable their information is to you. They may consider it of little worth and consequently set the price low.

To determine if you are being offered a good deal look at the type and number of agents required to get the information. For example, getting a score will generally take one agent about thirty minutes, this information should cost a lot less than a list of special projects, as that takes a significantly larger agent team and more time to accomplish. The amount of time and resources they invested must be repaid if you intend to keep buying from them. If they feel cheated, they might turn their espionage assets against you and start selling your information on the market.

Reach out to sellers of information, offer them services like military protection or economic aid. This will help protect their identity should other empires wish to uncover who is selling information about them. If they discover that it’s an established trader, they may hesitate before attacking.

Tip

The best way to get reliable information at negotiated prices is to seek out a constant source of information. Every espionage-oriented player is going to be lacking in some other category since they tend to roam the galaxy gathering Intel. This provides you with the chance to strike an alliance offering your special services in exchange for theirs.

Buying and Selling Information

Buying Information

The best way to buy information is via direct trade with an agent oriented player. The problem with that is that you have to find them first, and most of them will not want to be found. The best way to find one is to think about what an agent oriented player would buy, if you see a player buying those things then you have something to go on.

If you do discover one, try to make a deal with them where they direct trade you information which you then sell on the open market, this helps eliminate the risk of their identity being discovered should another empire uncover who was selling the information. This also gives you another product and an important ally. If your trade with that empire goes sour, you hold a trump card to neutralize any bad feeling they may have towards your empire, their identity.

Selling Information

The most important thing to consider is what each player wants and how to make sure they buy from you. Let’s start by looking at the types of intelligence one can acquire and actively trade amongst other players.

To begin, we have player scores. While seemingly a small and irrelevant detail, this can prove quite useful. While some players talk a big game, in reality, they actually have very little to offer. A great example of this is the diplomacy score. If you ally everyone without discretion, you will artificially inflate your diplomacy and total score. Technology works the same way, someone with lots of killer designs will raise their technology score through the roof, even if they haven’t implemented any of their designs. Remember, no matter how irrelevant the information may seem to you, someone will be interested in it.

All players have a total score that is visible to everyone who has discovered them, but their individual scores in Technology, Diplomacy, Military, Population, Production, and Wealth are invisible to other players, unless you infiltrate or ally that player. As the holder of this information, you have to figure out which players would want what scores and why.

Odds are, when people go to war with other players they will make their intentions known in one way or another publicly, whether through an increased military presence, a sudden spike in their overall score, or just general banter. As someone who is interested in profiting from other people’s conflicts, you must pay close attention to these details. When possible, acquire scores from any players of interest in that conflict. As a seller of information your identity will remain anonymous so long as your agents aren’t captured.

If you have another player’s wealth score, you can translate that into the amount of credits the player had when the score was acquired. Having intelligence like that can fetch a very high price so long as you make people aware of its use. As a seller of perishable information, do everything in your power to make sure you remain the most reliable source of updated information. Selling information that expires is good for repeat business.

Here are some general assumptions you can make about who might be interested in what information:
Player Type

Information To Sell
War Military and Diplomacy scores, so they know who they can easily destroy.
Trade Wealth and Tech Scores, so they can see how much money their fellow trade partners can afford.
Tech Technology Scores allow them to see how advanced they are in comparison to other empires.
Espionage Everything, try to stay ahead of them using assassination and counter agents.

Direct Trade

Sell Orders

What do you do when you have excess stuff you don’t need? Sell it of course. Wheeling and dealing. However, before you can start making the money, the transactions, or the deals of champions, you have to know how it works. So let’s get started. To go any further, ensure that your tradepost is built. If it is not come back to this section once it’s ready for use.

The first step in selling things is deciding on what you want to sell. You can sell what you value or what you just want to get rid of so you have room for valuable stuff. My personal choice is minerals and old components I don’t use anymore.

Take the item you want to sell out of your colony and into the tradepost storage. Click the Contents button to open your Hangar and Cargo menu. Click the Transfer tab, which opens the Colony Storage Window. Now you are ready to start putting things up for sale. Select the item by clicking on it with your mouse and enter the quantity you want to sell. By default, the quantity will always be the max value of the item. Click Tradepost on the left side of the window and click Transfer from Colony. Remember, after completing this step you are being charged one credit for every piece of that item until it is officially up for sale.

Now go back to the initial tab where Contents is located. Click the Trade button. You can also access the Trade window by pressing the F4 key or clicking the scales icon at any time. Once the Trade window is open, click the Sell tab. You should see your item listed and the quantity you chose. Click on it to select it. New pieces of the window will now become available. In the bottom right you will see the item’s details and to the right of that you will see your sell order quantity selection and your price per item selection.

The final step is to select how much you want to sell and for what price. By default, the quantity chosen of the item will be the maximum available. The price you will enter is for each piece of the item and not the total quantity.

For example:

Say I have 100,000 Iron I want to sell. In the quantity section, I would enter 100,000. The price I want to sell at is 100 credits. Those 100 credits are for one Iron not the full 100,000.

Once you have the price entered click the place order button. Then click it again to confirm. Congratulations! You have completed your first sale. Trades remain up until someone buys them. If you plan to sell more of the same or different items just repeat as necessary.

Benefits of Direct Trade

Direct Trade has a flat tax rate.
Direct Trades are private.•
Direct Trades take place between two specific tradeposts.
Direct Trades take significantly longer than normal trades

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