Destroyers

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The Destroyer class represents the space commander’s smallest capital class ship. They are the best way to bulk up a fleet without investing huge amounts of minerals and time. The Destroyer is also a symbol of higher development, because it is only available to more advanced civilizations. However, utilizing the raw size of these ships, compared to beginning units, comes at a price.

Destroyers can range from 32,000 to 44,000 hull size. The engines for these ships can be somewhat mineral intensive, but compared to the rest of the capital ships, Destroyers are the most economic of them all. In general, the Destroyer engine should be rather high in power and rather low in maneuverability. Remember, you are designing a battle platform, not a sports car. There are several options for hulls in this class that include the all arc, allowing you to compensate for the Destroyer’s low maneuverability by mounting appropriate weapons capable of neutralizing agile targets.

As you can guess by the name, Destroyers are meant to possess an awesome capability of destroying things! They are capable of mounting as many weapons as a planet side building, while having plenty of room left over for armor. They are therefore very dangerous when designed correctly. Taking advantage of these units has a price that is twofold. The first may already have been paid depending on your situation as an empire. In order to build vessels of this magnitude, you must first have a space station capable of building them, which can be a large undertaking in time, credits and resources itself. (Remember, when building a space station, inevitably, GNS will gain word of its approximate location). The second price to pay is that of being restricted to space combat. Destroyers, and all ships larger than this class, are so massive that they cannot function properly inside the gravitational field of a planet.

Besides their use as an attack vessel, Destroyers bring with them the size to function effectively as a carrier vessel. If you will be using them in this manner, it is advisable to choose a model with an all arc to minimize any defensive weaponry. Also be aware, as these ships cannot go planet side, any units within would first need to enter the space environment and then go down to the planet. Therefore, take appropriate precautions.

The last topic in this lesson is that of utilizing other mid-class hulls available to you. Frigates and transports fall in this category, as quite a few of them are larger than a Corvette. The frigates have a significantly reduced amount of weapon mounts versus Destroyers because of their intended use as auxiliary-only type vessels. In addition, they are smaller in overall hull size than a Destroyer is, so they will not match one head on. However, transports only posses a fraction of the weapon mounts found on a Destroyer. Frigates hold bombs—if used in battle at all, they should only be used strategically.

Obviously, both frigates and transports will serve you more effectively as carrier ships. The transport vessels are especially suited for this because they are the largest vessels capable of making planetfall, thereby allowing them to drop Tanks and other atmospheric-only units. Without regard for combat, a great deal of what has been said about Destroyers applies to frigates and transports. As they do not possess an affinity for maneuverability, their creation may be somewhat more expensive than that of a Corvette, and most of the larger models must be built in a space station.

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