Design Rules

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Research Result Definition
Production Cost cannot be less than one hundredth of the Research Cost The Production Cost is too low. (Raise Production Cost or Lower Research Cost)
Research Cost cannot be less than one hundredth of the Production Cost The Research Cost is too low. (Raise Research Cost or Low Production Cost)
Production Time cannot be less than one thousandth of the Research Time The Production Time is too low. (Raise Production Time or Lower Research Time)
Research Time cannot be less than one thousandth of the Production Time The Research Time is too low. (Raise Research Time or Lower Production Time)
The sum of the Mineral values can not be less than the Hull value We need minerals to make this thing as large as the hull requirements specify. (Raise Minerals or Lower Hull)
Hull percentage + Power percentage must exceed 10% Unable to produce this design with the hull and power constraints placed on them. (Raise Hull or Power Required)
Hull percentage + sum of Mineral percentages must exceed 15% The hull size and minerals are insufficient to fit all of the capabilities we need from this component. (Raise Hull or Minerals)
Research Time percentage + Production Time percentage must exceed 10% Our scientists cannot get the design completed with the specified time constraints. (Increase Production or Research Time)
Research Time percentage + Production Time percentage cannot exceed 90% The time it will take to do this is not going to serve us well. We need to reduce some of these times.
Research Cost percentage + Production Cost percentage can not be less than 5% The budgetary limitations make this design impossible. (Raise Production or Research Cost)
Research Cost percentage + Production Cost percentage can not be greater than 50% Our budget analysis is showing that the empire accountants are not going to be happy with this result. (Lower Costs)
Hull value must equal or exceed the sum of Colonists, Enlisted and Officers All these people for such a small component. Let’s get rid of some of these people. (Reduce Crew)
Enlsited + Officers must exceed or equal Colonists We are not building a family cruise vessel. We need more qualified personnel. (Raise Enlisted/Officers or Reduce Colonists)
Enlisted cannot exceed Officers x 5 Not having enough officers will make the enlisted unruly. (Raise Officers or Reduce Enlisted)
The Hull used by the sum of Colonists, Enlisted and Officers cannot exceed the Hull value of the design* We are wasting far too much space on the crew given the hull required for this component. (Reduce Crew or Raise Hull)
No individual percentage can exceed 80% All of your scientists have a look of disbelief on their face as they gaze upon a seemingly insane ruler.
The quantity of any one mineral can not be less than 15% of the sum of all the minerals used Unable to get the Structural Body that low.
Locked values can not be 0 except the Crew values for escorts, fighters and tanks Your scientists cannot reduce the XXXX that low.
At least one cost-based property MUST be unlocked This design is impossible to comprehend. Your scientists must use costs somewhere.
Sum of all percentages cannot exceed 100% Total of all percentages cannot exceed 100%. Reduce some cost-related values to balance out.

Hull per personnel is determined by special techs. This rule does not apply to tanks, fighters and small vehicles.

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