Colony Maintenance Specials

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Technology Effect Description Rarity
Modified Aerial Maintenance Plans Aerial Upkeep Reduction 1% Switching around maintenance schedules has allowed us to save some money on upkeep. With enough extra credits, we might even start paying our engineers more. Rare
Revised Aerial Maintenance Plans Aerial Upkeep Reduction 2% Firing some engineers and extending the work schedules of the rest should save us money on our maintenance costs. Rare
Aerial Maintenance Corps Aerial Upkeep Reduction 3% New plans for a Corp of engineers devoted to fixing aerial units has been put into effect. All members of the Corp get paid the same low rate saving us a bunch of money! Rare
Aerial Maintenance Corps Aerial Upkeep Reduction 4% The maintenance corps has grown to epic proportions so we decided to only keep the very best engineers. They do the same work only better and its not costing us as much. Rare
Robotic Aerial Maintenance Aerial Upkeep Reduction 5% New repair drones have been created to replace the maintenance corps in the aerial unit field. Half the engineers were fired and the rest were kept to keep the drones in good shape. Rare
Production Maintenance Concepts Factory Upkeep Reduction 3% If we capture enemy engineers and put them to work on our factories we should be able to save money on upkeep since we dont have to pay them. Rare
Production Maintenance Schedule Factory Upkeep Reduction 5% Cutting back the hours of our highest paid employees and hiring a bunch of new ones at starting salary will get more work done and cost us less in the long run! Rare
Proactive Production Maintenance Factory Upkeep Reduction 7% Keeping engineers on station 24/7 means no waiting till the next day for the fix. With this round the clock repairing we end up saving a lot of money. Rare
Improved Production Maintenance Factory Upkeep Reduction 10% We have sent our engineers back to school to learn new methods of fixing the various parts in our factories. They should be much more efficient now. Rare
Revised Vehicle Maintenance Plans Non-Aerial Upkeep Reduction 2% The maintenance plans and procedures have been updated for efficiency. The new procedures will end up saving us money in the long run. Rare
Vehicle Maintenance Corps Non-Aerial Upkeep Reduction 3% An organization started by undergraduates at a prestigious academy in your empire have volunteered a create and maintain their own maintenance corps. We dont have to pay them or the people we had hired before to do the work. The cost for maintaining our units should start going down. Rare
Robotic Vehicle Maintenance Non-Aerial Upkeep Reduction 5% Robotic repair drones have been assigned to all our ground units which should be able to fix any minor problems with no cost to us. Rare
Social Cost Reduction Population Upkeep Reduction 5% With upgraded plumbing and water treatment plants we do not have to pay as much to keep our citizens healthy. Rare
Advanced Social Cost Reduction Population Upkeep Reduction 10% State of the art equipment for trash disposal, schools, and cheaper gas means we pay even less for each citizen. Rare
Improved Research Supply Planning Research Fac Upkeep Reduction 5% Planning ahead has always been hard for scientists so the government will start doing it for them and making sure they have what they need before they know they even need it. This should cut down on the costs of trying to buy everything at the last minute for a new project. Rare
Self-Generated Research Supplies Research Fac Upkeep Reduction 10% All our research facilities now come equiped with a small machine that can generate any supplies they might need. Rare
Improved Intra-Empire Trades Spaceport Upkeep Reduction 5% Taxing our colonists for using the spaceport trading systems should decrease the amount our government has to pay for spaceports. Rare
Government-regulated Intra-Empire Trades Spaceport Upkeep Reduction 10% Government officials have been placed in all our spaceports to help regulate all the trade going through the spaceports. They will levy taxes on everyone to keep the upkeep costs down. Rare
Aquatic Robotic Repair Units Underwater Fac Upkeep Reduct 5% Small andriods have been developed that can repair underwater facilities so we no longer have to hire huge teams of divers. This should free up some money in our colony. Rare
Advanced Aquatic Maintenance Underwater Fac Upkeep Reduct 10% With the invention of small nanite repair submersibles it will cost us practically nothing for underwater facility upkeep. Rare
Regulated Community Services Unemployment Upkeep Reduct 5% A community service schedule has been drawn up to allow the unemployed to clean the city for tips. Rare
Private Sector Social Policies Unemployment Upkeep Reduct 10% Colonies have new laws requiring all unemployed persons to help with cleaning the city any any money they find on the ground they can keep. This should aleviate some upkeep problems. Rare

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