Beam Weapons


There are two types of Beam Weapons. The first type is the Pierce Beam. This variety is thin and fires like a sword being unsheathed by a samurai, quick and effortlessly. The Pierce Beam was designed to gash armor and allow for other weapons eat at the structure. While not as capable as other weapons to destroy a ship’s hull it can still get the job done.

The second type is the Thermal Beam. This version is about ten times as thick as a pierce laser. Also when fired you will notice it stays active about ten times longer as well. Unlike the Pierce Beam, the Thermal Beam was designed to rip any hull within its reach to pieces. Entire battalions of tanks have been reported destroyed by a single Thermal Beam. While not adept at removing armor, it will break it down. If nothing else this Beam's looks make it a good intimidation weapon.

Let us switch gears and discuss what goes into making a Beam Weapon. We'll talk about the calibration of the Beam first and then the component breakdown last. When designing a Beam, its destructive capabilities are determined by how much Input Energy you set for it. This will determine how much destruction you can cause with a single shot. Next you must determine how far you want to be able to shoot this weapon. Keep in mind that the longer the range, the larger the hull size required. This is due to the amount of power needed to focus and maintain the stream. The Rate of Fire can also go hand in hand with the range. Finally, your Accuracy: without this you might as well be throwing rocks at your enemies. This should be adjusted to the highest possible setting if at all possible in order to avoid missing.

Next, let's discuss the elements that go into the components required. First, the Coil. This part of the Beam is where the energy is stored until it is released. It is important to keep in mind that materials with a high Superconductive point and Magnetic Reactance are needed. Also the material used must have a low Magnetic Production. For example, Iron would be a horrible choice due to its magnetic tendencies. It was found through various experiments that if any magnetized elements were present the energy in the Beam would not properly discharge, which has led to disaster on more than one occasion.

The Coupler is where the power is transferred from a generator of some sort to the Coil. It is important to note that the material used must not be Temperature Sensitive and must allow for a lot of Thermal Expansion. Beams generate a lot of heat and in most cases the reason a Beam fails is because of a bad Coupler design. Remember no power means no Beam, which is good news for your targets but a nightmare for you.

A Beam’s Casing is probably one of the more important but non-technical items. The Casing protects the operators from harm and ensures that any heat overflow is not transferred to the rest of the ship. With this in mind, a material with a low Temperature Sensitivity would be best. Also it would be good to have a material that is not Malleable so that warping does not occur.

The Focuser of the Beam is basically a prism or mirror type component within the weapon. This is where the light is bent and sent to the Medium for the actual firing. This piece is also where the alignment takes place. A poorly aligned Focuser can spell disaster for a unit in trouble. It should be noted that you will be looking for the same Temperature Sensitivity and Thermal Expansion as you would for the Coupler.

However, unlike the Coupler you want to refract instead of reflect the beam. Keep this in mind when choosing materials for construction. Finally, the Medium of the Beam. This is the component where the Beam actually exits the weapon. It used to be this material that gave the Beams their color. However, with modern technology you are now be able to select whatever color you prefer. To create a good Medium, you will need to use a material with a high Boiling Point and Low Refraction and Reflection. The Boiling Point is to prevent evaporation under stress and allow the material to be reused more often. Or, if the case may be, allow more energy to be put through it than would normally be possible. The Refraction and Reflection properties should be kept low to allow the light to pass through with no interruptions or dissipation.


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